Grepolis what should i research




















First of all thank you for your answer. I didn't plan to follow blindly the guides you have here i just didn't want to spend like 1 week to read em all and realize that are out of date. From what i read so far your guides are up to date and awesome for understanding the game.

To be honest i am more into defensive type of game but that doesn't mean that i don't make offensive units but i focus more in defense so i can defend strong attacks or reinforce allies that getting attacked. Your guides with the units comparison helped me a lot to take a decision which path i ll take. Thank you again for the great guides you have here and i wish you good luck too. So what game are you playing now. GROM, just read all your guides. I just came back from a long long break and came to find 2.

You have helped me so much. But is there a guide which gives me a step by step building guide. So I can literally upgrade my buildings in a specific order for my first city? Thanks for this grom But is there possibly a step by step building guide of what to upgrade in beginners protection in order? Unfortunately I haven't prepared a guide like this. Maybe in the future. Saturday, 15 January Research.

Updated for 2. Its amazing how many useless technologies people have in their cities! I will give a brief description of all of them and will tell you on which you should never waste your points. All technologies help more or less but since we cant have them all in one city then its important to prioritize them and to have really important ones.

Would you be interested in getting my calculators and guides on your smartphone? Vote Now!!! I found out that in most of my cities I have almost the same set of technologies no matter what is the specialisation of a city. So I want to make a list of things we should always have and which to avoid in every polis. As a basic rule, always have researched technologies which provide extra firepower and speed of production.

Then you can focus on costs and movement speed. All technologies help more or less but its important to prioritize them. Must Have Techs. Sometimes, depends on specialisation. Useless techs in the advanced stage of the game.

Some of these technologies MIGHT be helpful in the very early stage of the game, but can you afford to reset them later on? If you have any doubts or questions post a comment. I encourage you to debate :. Labels: Basics guides , research. In the Academy , you have the ability to research new technologies. These technologies may improve an existing action, may make new units available to you or can improve certain unit types.

These researches are unique to a city, so every city that any player owns could have different technologies, therefore inducing strategy! Technologies can be researched with normal resources and an expendable resource called Research Points. For every academy level you build, you get 4 research points which can be used to research even more technologies. Log in. Page Discussion View source History. Jump to: navigation , search. To find out more about particular researches, use the tree or the table below.

Read About Researching Here! Categories : Portal Research. This page was last edited on 9 October , at Main Page. For those you cannot see 40 minutes it means that you have not researched Booty.

It is a must as it will allow you to farm for 8 hours when you are off-line. Early Building Goals Barracks Senate 2. Timber Camp 3. Silver Mine 1. Farm 3 2. Academy Senate 8. Farm 6. Barracks 5 3. Market Senate Warehouse 6. Cave 5 4. Harbor Senate Timber Camp Silver Mine 10 5. Temple Senate Quarry Wall 6 6. Academy and Research Rush 7. Senate Push 8. Getting Ready for Conquest 9. After Expansion.

Farming Villages note: for your first 4 farming villages you should aim to capture ones that allow you to convert wood to silver or wood to stone then stone to silver. Wood is usually in abundance until you start building light ships. Farming other cities most of the island have at least 10 cities that are very low in points. It will give you some limited BP but the principle is that if you are the only one farming these cities it will give you resource of each each day. But make sure that they are either inactive or off-line.

I highly recommend that every player try to control their zone of influence. After this point in the guide I do not include these in the building plan to allow you some flexibility. Resource buildings require the least amount of resources per hour of senate queue time. At the same time they boost your resource income when complete. This will depend mainly on your level of activity. If you are clicking your farming villages every 5 minutes for 8 or more hours a day you can probably get through phase 3 and into phase 4 before you need to start building your mines to get your harbor and then your temple.

Give you a bit more resources and allow you to fund your barracks queue. In the hours before. After beginner protection ends the resources from farming inactive polises should more than make up the difference. Hoplite Note: Unless you are extremely active I recommend you wait until you have your market built before you start building hoplites. Just do the research for now it balances well with building up your academy and save your silver for building your cave to level 5. You should have no problem trading to get silver once you have your market built.

Research note: technologies like Ceramics. Architecture and Crane are not necessary in all your polises and you may never use them after your first polis BUT they give you a very big advantage in rapidly developing your first polis without restricting the research points available for other needed techs.

On a speed 1 world Ceramics alone will save you well over a day of building time on your way to getting conquest read y. Cave 4 Senate 12 Cave 5 Market I Market 2 Market 3 Market 4 Market 5 allows you to create trades in the market so you can trade with alliance members Research: Booty gives you time management flexibility and most importantly means you can demand resources for 8 hours before going to bed every night.



0コメント

  • 1000 / 1000